![]() ![]() If I have to play ranged, I’ll probably go for Elemental. I played a bunch of alts in the last months and Fury feels the best to play. ![]() Last raid, I switched from rogue to balance druid, but I never really enjoyed playing that class. I’m pretty sure that the 9.1 raid won’t have huge damage output variance like Castle Nathria did at the start, because Blizz did a lot of tuning in the last few months that should translate over to the new raid. Learn how to raid with our Fury Warrior guide for Dragonflight, patch 10.1.7, written by Danwarr. Everyone said subtlety rogue is really fun to play and really strong, but a few weeks into the raid it became clear that their damage output was complete trash compared to other classes. Personal Food: Sizzling Seafood Medley (Haste + Mastery) Weapon rune/stone: Hissing Rune. Spent 12 hours to play everyday for 3 weeks until it was clear that Unholy was the king of melees along with WW monk, all the mythic + i did, all the raids, everything went to waste on my Rogue in order to have the raiding spot in my guild. I don’t want to play Rogue again since i played it for a lifetime, so right now i’m just conflicted between Havoc and Fury and assuming class tuning is not already over, from what we can gather now which one do you think is going to be a thing in the next patch?īefore Shadowlands i watched a lot of these “tier list” videos, gathered info on discords, reddit etc and i went with Sub Rogue cause it was speculated to be strong and is pretty complicated to use. Last tier i started with Sub Rogue and i had to reroll inbetween after 3 weeks an UDK oe either get benched for Mythic. Rogues are always useful cause of Cloak of Shadows and atleast one from Outlaw or Assassination is going to be strong. One Warrior again is mandatory cause for Battle Shout and i have no idea if Prot is going to be good or not, Fury is probably going to be strong tho. On this page, we tell you how the Patch 9.2 changes for Fury Warrior affect the spec and what the current state of theorycrafting is. On the other hand DH is mandatory for Chaos Brand (5% magic damage) but if Havoc is going to be good (they just got a buff on their single target), Vengeance is going to be benched over Havoc simply because Havoc have Darkness, but this will depend on the damage. It’s fair to assume that: Survival, Feral, Enhancement and probably Windwalker monk are not going to be a thing in general but most importantly what is going to shape the meta for melee dps are usually tanks.Ī monk is always mandatory for the 5% Physical Damage and i don’t really see at this point Windwalker monk being a thing and Mistweaver is pretty much dead. So while there is change coming, it’s outside changes not internal, and we don’t know what they all are yet.Dks on the PTR got a huge nerf on AMZ, among the other nerfs now AMZ have a damage cap. Ion also made some vague noises about making mechanics a bit less punishing for melee (looking at you Storming and Spiteful) that I don’t believe we’ve seen action on yet. Whatever it is will influence routes and meta strats. Prideful will be gone, and we don’t have a clear picture of what’s replacing it. Another would be changes to the M+ affixes. Fire Mages and Balance Druids and others are all taking a hit. One example would be our competition getting nerfed. The changes to look out for are the changes to everything else. So Fury itself will remain a strong M+ performer, as it is now. Scaling will be normal it’s been 10 years since Warriors had a mechanic where they scaled better than everyone else with new tiers. Extra Bladestorms and better Bladestorms are just too good. There’s new Covenant legendaries that might be good for raiding, but they’re unlikely to beat Signet for M+. How are they looking for 9.1 Mythic Plus? Any notable buffs/nerfs? I’m assuming they’ll continue to scale brilliantly?įury isn’t particularly changing. I’ve noticed through the patch they’ve been getting better and better.
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